Update Stats
19 weeks observed · tracking started 2026-04-21 · 99 releases recorded
About these numbers
This metric is based on Google Play's top-grossing rank, not revenue figures. This site does not track revenue or download counts.
What These Stats Show
- Games tracked
- 101 games
- Observation period
- 19 weeks
- Predictable games
- 0 of 101 games
- Releases in last 30 days
- 84 of 99 total
Since starting on 2026-04-21, we've collected 19 weeks of data and 99 releases in total. Type-distribution trends appear once at least 6 of the last 12 months have data.
Stores don't retroactively surface past release history, so nothing before the collection start date can be filled in. Only 4 of the last 12 months currently have data, so the grid at this stage shows gaps more than trends. Weekday distribution, however, is readable even with a small sample, so it's shown now — type trends will open up in the same spot as more months fill in.
This dataset covers 101 Korean mobile games that have ranked in Google Play's top 100 grossing chart at some point, with 99 update records collected so far. It's not the whole market — games that never cracked the top 100 aren't included. Also, the rankings here reflect chart position, not revenue figures. The aggregates are produced by a derived-data batch job that runs once a day, so if that batch fails, the reference date shown on screen will lag behind.
Deployment Patterns by Weekday
Deployment history for all tracked games, folded by day of week. The number below each bar is the count, and below that is its share of the total.
| Count | Share | Note | |
|---|---|---|---|
| Mon | 13 releases | 13% | |
| Tue | 10 releases | 10% | |
| Wed | 16 releases | 16% | |
| Thu | 15 releases | 15% | |
| Fri | 37 releases | 37% | Most common |
| Sat | 7 releases | 7% | |
| Sun | 1 releases | 1% |
Weekdays are counted in KST. This site tracks when updates appear on the store, not when publishers actually released them.
Update Frequency by Publisher
Sorted by number of tracked games. A publisher with many games isn't necessarily one that updates often, so we show both columns side by side.
| Publisher | Games | Avg. Interval | Top Type | Avg. Rank |
|---|---|---|---|---|
| Netmarble | 6 | No interval data available | Costume 33% | #55.2 |
| NEXON Company | 6 | No interval data available | Event 67% | #34.8 |
| NC Corporation | 5 | No interval data available | Event 50% | #42 |
| NHN Corp. | 5 | No interval data available | Event 60% | #31.6 |
| Com2uS | 4 | No interval data available | Maintenance 50% | #45.8 |
| Century Games PTE. LTD. | 3 | No interval data available | Event 67% | #12.3 |
| COGNOSPHERE PTE. LTD. | 3 | No interval data available | New character 38% | #34.7 |
| Microfun Limited | 3 | No interval data available | Event 50% | #30.7 |
| Playrix | 3 | No interval data available | Event 100% | #52 |
| 111% | 2 | 2 sampled | Event 50% | #50 |
| Dream Games, Ltd. | 2 | 2 sampled | — | #25 |
| FunPlus International AG | 2 | 2 sampled | Collaboration 100% | #78.5 |
This statistic reflects only 19 weeks of observations collected since 2026-04-21. Store listings and revenue charts don't provide historical data, so earlier periods can't be filled in.